Community dispatches

Latest News

Update - 022 - [9/11/2026]

Published Sep 11, 2026 7:07 PM UTC by Administrator

  • add Staff of Baphomet to Talking Island Baphomet
  • Protection of the Summit is now Apex Protection
  • lower price of Pet Baskets 5,000,000 -> 50,000
  • remove Cat Basket from shop
  • add Teleport - Aegis Tower 1f to Hunting Scrolls shop
  • lower LevelUp! buff from 50 -> 45
  • increase custom Fish drop rates by 100x
  • Aegis Care Package can now be opened
  • add more sellable items
  • increase difficulty of Stinky Pink Ant Queen
  • increase MP cost and duration of Eagle Eye
  • reduce Dragon Nest entry cost to 10,000 adena

[Pretender King]

  • add Ken Rauhel and Cerenis spawn
  • armor set now gives an attack speed bonus
  • remove Warrior from equipping set pieces

[Fix]

  • learning Dark Spirit Crystal (Purify Stone)
  • re-logging could hide several active buffs
  • issue where a Royal could learn Spirit Crystal (Resist Magic)
  • picking up Legendary Treasure Chest
  • duplicate NPC spawns in Orc Town
  • several issues with character rename
  • GM buff Immune to Harm lasting indefinitely
  • .command timers not displaying
  • issue where .stats was not showing total values
  • login buff ordering. If you see any buffs that shouldn't be there or are not in your buff icons at the top, please report it

[Lower Spell Requirements]

  • from 85 -> 80 *Technical Document (Absolute Blade) *Technical Document (Counter Barrier: Veteran)
  • from 80 -> 75 *Dragon Tablet (Awaken [Lindvior]) *Dragon Tablet (Thunder Grab: Brave) *Dragon Tablet (Foe Slayer: Brave) *Dragon Tablet (Auracia) *Memory Crystal (Impact) *Memory Crystal (Mobius) *Spellbook (Grace)
  • from 65 -> 60 *Technical Document (Bounce Attack)
  • from 60 -> 50 *Technical Document (Shock Stun)
  • from 80 -> 55 *Spellbook (Shining Armor)
  • from 52 -> 45 *Spellbook (Holy Walk)

[Normal Magic]

  • increase drop rate of Spellbook (Tornado) from Dark Elf
  • remove hidden AoE magic damage multiplier
  • add Spellbook (Fire Storm) to Ghost of Chaos, Ghost of Death drop table
  • Disintegrate will now scale by up to 10% based off your lawful. No bonus when Chaotic.
  • the following spells have been given a balance pass *Eruption -> Slightly high for its tier *Sunburst -> Reduce late-game growth *Blizzard -> Flat damage scales too aggressively *Firestorm -> Reduce excessive die variance *Meteor Strike -> Large single-target outlier *Disintegrate -> Extreme flat scaling plus critical/lawful bonuses

[Cancellation]

  • players are now protected at 220% MR and above, including pledge/party
  • players can no longer cancel a fellow pledge member if BOTH of you are in the Aegis Pledge
  • these spells now follow the scale below: Decay Potion, Silence, Curse Paralyze, Slow, Weakness, Curse Poison, Curse Blind, Weapon Break, Mana Drain & Cancellation *MR 5 → 95% *MR 100 → 53% *MR 150 → 31% *MR 200 → 9% *MR 220+ → 0% hard immunity cutoff

[Website]

  • add Experience, AC, MR, Turn Undead, Hard Skin flags to NPC search
  • add Changelog, Set Bonus pages

Update - 021 - [9/7/2026]

Published Sep 10, 2026 4:26 PM UTC by Administrator

  • bosses will now spawn within 5 minutes of Dark Talking Island start
  • reduce EXP from Growth Fishing rods
  • two players reset back to 55
  • add Gloves of Pretender King to Black Knight Assassin
  • translate world map
  • add Aegis General Store to Talking Island
  • remove Nzel, Ndai from SKT Armor shop

[AI]

  • Fixed Foe Slayer damage attribution. The spell now correctly applies its temporary damage state to the attacking player instead of the target, ensuring the proper rank-based damage bonus is applied across all three hits without leaving the target incorrectly flagged.

[Hidden Demon]

  • weapons can now be sold to the shop
  • add Hidden Demon Axe to Land of the Forsaken drop table
  • replace Hidden Demon weapon drops with Hidden Demon Boxes
  • boxes are trabeable, weapons are not
  • new item Hidden Demon Weapon Box(2h-sword)

[Fix]

  • Templar Whetstone not working on Templar weapons
  • Mainland Caves 1, 2, 3, 4f not giving 2x EXP
  • rune/artifact AC being counted twice on equip
  • Treasure Chests giving Green Goo (250) instead of Condensed Greater Healing Potion (250)
  • lottery system level requirement lowered 55 -> 50
  • lottery system will no longer award disconnected players
  • Land of Forsaken Succubus recall spell
  • LevelUp exp bonus will now apply correctly on level up
  • potential fix for Monster Journal collection. Might nee to wipe progress if this doesnt work.

[Ranker]

[Website]

  • add Treasure Box contents

Update - 020 - [9/5/2026]

Published Sep 10, 2026 4:24 PM UTC by Administrator

  • Amber Necklace can no longer be used by Wizards
  • SKT Scarecrows changed to the Giran Scarecrows
  • remove Quest NPCs until later date
  • add Forgotten Island to event notifications
  • player names are now hidden while in the Market
  • titles are still shown to allow player customization
  • add Ancient Weapons/Armors to MLC and SKT drop table
  • Standby controller is now more strict
  • add Hidden Demon weapons to Land of the Abandoned
  • lower Elder lawful points 125 -> 25
  • lower Dragon Ruby/Sapphire/Diamond costs
  • lower pledge creation requirement 55 -> 48
  • hpbar command is now a toggle

[Achievement System]

  • add four types of achievement: collect, kill, quest, progression
  • add 13 achievements so far
  • say thank you to Clancy McFancy

[Fix]

  • Forgotten Island using incorrect player removal
  • wrong Spirit Elementalist being spawned in various locations
  • Kaiser Crossbow doing 4x damage on a crit
  • Templar Axe not enchantable
  • various issues with spell Mana Drain and item Mana Absorption
  • Howl crystal cost down 50 -> 10
  • hunting zone scrolls using old locations
  • safe enchant +6 having a chance to blow the item
  • issue causing Illusionist Kiringku attacks to deal more damage than intended. Kiringku’s SP-based bonus damage now uses the correct random range.
  • supporter polymorphs now use the correct attack speed
  • turn undead message incorrectly being used

[Food]

  • dishes are now consolidated into one food Korean Beef Steak
  • prep for future content

[Gereng's Quest]

  • purchase a Gereng's Magic Pouch from Bunny Shop
  • collect Soul Shard (100) from Talking Island Dungeon
  • turn in Soul Shards x 100 to Gereng for 10% experience.

[Giran Field]

  • update Bandit Zone and Jungle Zone 71 - 73
  • add spawn locations, correct stats, drops

[Weapon Procs]

  • add Moonlight Eruption, Venom Blaze, HP Absorb, Elven Arrow
  • math is on the website
  • add procs to Mysterious weapons
  • remove Plasma proc from Templar Staff replaced with Mana Absorption
  • add Evil Reverse to Hidden Demon Axe

[Website]

  • add support for item descriptions, and recipes. Players should make a request in #feedback to have Spell/Item XYZ updated
  • add User Agreement notification, if unchecked, when making a game account
  • move Paypal api out of sandbox mode
  • fix **Supporter **rewards giving two Primordial Jade Chains
  • add Bonus EXP guide under **Content **tab

Update - 019 - [8/29/2026]

Published Sep 10, 2026 4:22 PM UTC by Administrator

  • lower damage and AC of 1f monsters in SKT Dungeon
  • Infinite Fishing has been disabled
  • add timer to Mainland Caves 2 hours
  • add Dark Aden event to notifications
  • add Hunting Scrolls shop to help players find the early EXP zones
  • account wide dungeon timers are now character based for all hunting ground types.
  • Pet Zone and Drop/Farming Zones remain account wide
  • adjust base exp rates, per level, to be in-line with projected leveling experience.
  • Full graph on website (soon)
  • add Tower of Aegis 1f dungeon populated with Giant Ants, Giant Frog, Giant Soldier Ant
  • disable Special Doll gambling, regular gambling is un-affected
  • Doesn't fit in to server meta

[Black Battleship]

  • increase entry timer 1 -> 2 hours
  • reduce level entry to 45
  • monsters are no longer agro except the Wizard

[Fix]

  • ToI 10f combining 10f and 11f drop table
  • tons of bugs with Fishing
  • Templar Edoryu not proccing
  • NPC instant respawn becoming untargetable

[Launcher]

  • support for placing the launcher in a sub-folder

[Spells]

  • increase Cube: Ogre duration 128 -> 600 sec
  • reduce HP/MP cost of Awaken: Valakas
  • enable skill Fear and add server side logic

[Talking Island]

  • players can now bookmark and r-tele in Talking Island Field
  • lower damage and AC of 1f monsters
  • increase entry time 1 -> 2 hours
  • increase experience multiplier 2x -> 3x
  • add Ruby/Sapphire drops to Zombie
  • respawn time lowered 30 -> 10 seconds
  • lower Floating Eye paralyze cast from 20 to 5%

[Website]

  • create admin panel to watch you little devils
  • add cloudflare protection to login/register
  • add guides section, explore and come back as more are added daily
  • add downloads section
  • add Admin Post tool. Main page will now show the latest news
  • add user agreement to account creation
  • adjust drop flags to be more accurate
  • Support Packages can now be purchased under your game account

Update - 018 - [8/19/2026]

Published Sep 10, 2026 4:21 PM UTC by Administrator

  • site is now live with HTTPS, PHP, MySQL access, clean URLs, and automatic certificate renewal
  • move Dragon Nest messages to Notifications
  • add Hidden Demon Weapons HP/MP proc
  • bonus EXP from Pledge Buff has been removed. Members will now get HP/MP +50, AC -2, MR +4%

[Fix]

  • Blow Attack could trigger without knowing the skill
  • pack monsters not following their leader
  • launcher could prevent a second connection
  • monster stun failing 100% of the time
  • pledge buffs not applying to players
  • how monsters are perceived (too complicated to explain but another thing fixed)
  • excessive monster spawn delays
  • Ancient Fighter Guarder missing Melee DMG +1

[Risen 2.0]

  • Sakura Garden monsters are now aggresive
  • move Giran Castle Cave 3f from travel path. Floor 2 will now take you to floor 4.
  • add weapon proc visuals and code for Sakura, Stinky Pink, Hallow, Dreaded, Legends and Aegis weapons

[Website]

  • site is now live with HTTPS, PHP, MySQL access, clean URLs, and automatic certificate renewal
  • functional tables for with items, weapons and armors
  • you can now register an account. In your profile, you can create up to four game accounts. Create accounts to test and familiarise yourself but there will be a wipe of all accounts before Live.
  • LinWeb is on the table but probably won't be available until after September 4th

Update - 017 - [8/12/2026]

Published Sep 10, 2026 4:20 PM UTC by Administrator

  • all Templar weapons will now proc at +7 and above
  • dedicated server is now up and running. Alleged testers can login and run your checks to see if your hacks/exploits work here or not.
  • website is in development and will open up within the week

[Boss]

  • Two new bosses have joined Aden! Ghost of Death and Ghost of Chaos will now spawn near Silver Knight Town!
  • Kurtz will now spawn at his intended location. Replaced his Pandora spawn with Pirate Drake boss.
  • Bosses will no longer despawn if they are in combat
  • BossCycle.xml is out of retirement, corrected cycle start times, mini-bosses like Caspa Pack will now be moved here. Non-solo bosses will remain on the announce controller

[Damage Dummy]

  • added two new damage dummies. These dummies are level 55 75 and 95. With AC and MR appropriate to their level.
  • Magic Damage now works on dummies
  • add additional proc notifications for things like Burning Spirit, Cyclone, Blow Attack, etc. Can be expanded later upon player request
  • added .dps command for players to test their DPS over 5 minutes (Inspired by Mephi)

[Logging]

  • implemented a more performant and robust logging library. After the last server, I think its best to log everything.

[Fix]

  • Double Break, Burning Spirit, Absolute Barrier, Holy Walk, Erase Magic duration being over-written by client
  • several conflicting buffs when using GM Command .allbuff 1
  • proc damage could return a negative number

[Proc Weapons]

  • begun re-write of entire proc weapon system (old system completely removed)
  • all procs now scale off INT/SP
  • damage scales on the same log (each weapon retains its own variable damage)
  • all procs have an elemental line and are routed through Elemental Resistance before applying damage

Update - 016 - [8/8/2026]

Published Sep 10, 2026 4:19 PM UTC by Administrator

[Attendance]

  • tracking now resets at midnight server time
  • weekend attendance bonus now apply server-side on Friday/Saturday/Sunday
  • full inventories now reject the entire attendance claim without consuming the reward
  • required time to claim a reward down from two to one hour. Second weekend reward requires an additional hour

[Change]

  • boats are now working and on a one hour timer. Taking the boat is required for reaching the Shadow Isles

[Enchanting]

  • oh boy! Big changes here. I am reluctant to list all enchanting bugs/exploits as they will effect current L1J servers.
  • Cursed enchanting is now capped at -3
  • official enchant rates for Nzel/Ndai/Bzel/Bdai/Czel/Cdai are now implemented
  • add safety checks before enchants are considered
  • Aegis Enchant Weapon/Armor scrolls are now usable
  • Templar weapons/armors now use the new enchant system
  • there are now only four ways to enchant accessories: Accessory Enchant Scroll, Orim Enchant Scroll, B-Orim Enchant Scroll and Rumtis/Snapper Enchant Scroll

[Fix]

  • all class based bonus +hit, per level, for range/melee has been restored to their correct values
  • Warrior has no information and requires a community vote or more research
  • a single drop of a stack-able item being eaten by the server when in a party

[Risen 2.0]

  • add Sakura Orc and Evil Prince to Sakura Garden.

[Server]

  • Stored attendance group indexes are clamped to safe bounds
  • Reward tables are validated before attempting item delivery
  • invalid attendance config values now fail clearly
  • fix silently dropping seconds under load
  • scheduler failures are now logged and retry on later ticks instead of permanently stopping
  • malformed attendance data is rebuilt safely instead of causing unbounded index errors
  • Both reward packets now share one server-side claim validator
  • invalid, negative, and out-of-range reward requests are rejected safely

Update - 015 - [8/5/2026]

Published Sep 10, 2026 4:18 PM UTC by Administrator

  • cut the number of players that can receive Ranker Buffs. Only the top 50 will receive rewards instead of the top 200
  • add Scroll of Enchant Revival to Poi Shop
  • add kill trigger in pvp
  • remove Priestess Agatha and all EXP/PK buy back Replacement coming

[Fix]

  • party leader double dipping from the exp pool
  • map bonuses only applying to party leader and then ignoring all exp bonuses for the rest of the party
  • experience from player summons awarding the first player in party list instead of the actual owner
  • individual Magic Resistance scaling from Wisdom
  • correct bonus Magic Resistance from pure WIS
  • beginner items for Warrior
  • items showing a red/broken icon
  • pet window opening every time the client view was refreshed
  • item/drop protection lasting indefinitely under certain conditions

[Death Penalty]

  • fix penalty-free deaths enabling EXP recovery
  • Anti EXP Loss Charm now consumes on death and prevents both EXP loss and EXP recovery
  • Anti Item Drop Charm now consumes on death, prevents all death item drops, and does not prevent EXP loss
  • pet, summon, and companion kills using the owning player's death-penalty rules
  • chaotic item-drop counts so special drops count toward the normal drop limit

[Einhasad]

  • overlapping bonuses
  • consumption rate ignoring 1,800% to 3,400%
  • sending player updates when rate was at 0
  • combo cost being applied when combo points were 0
  • ordering issue where Einhasad was consumed before any exp is awarded or if exp was 0

[Risen 2.0]

  • Picnic Area is now up and populated
  • Stinky Pink Ant Queen is the first boss to use an array for spawn locations. You'll have to find them all.
  • Damages tested, drops/skills added, bosses on timers.
  • Pirate Drake and Angry Pirate Drake mini event added

[Server]

  • prevent overflowing in party exp distribution

Update - 014 - [7/30/2026]

Published Sep 10, 2026 4:15 PM UTC by Administrator

[Fix]

  • several healing potions giving incorrect values
  • Wind Dragon Nest not loading client side
  • HP regen continuing while overweight (my bad)
  • players getting banned for reaching level 99

[Change]

  • town Guards have had their HP pools increased and normalised
  • guards will now attack Wanted players
  • removed several hidden double damage calculations, mostly on **Fidelity **Weapons
  • **Harpy **will now react when it sees food
  • remove Item Browser NPCs from Giran (replacement in development)
  • disable Baphomet Army pledge emblem always being displayed
  • floor cleanup will now happen once a day at 6:00am PST. If items on the ground are causing lag, that is a GM skill issue
  • enable GM shops for player testing
  • tooltips now come with more "flare"
  • Curse: Poison damage up 5 -> 25 per tick

[Risen]

  • Sakura Garden is now up and populated Damages tested, drops/skills added, bosses on timers.
  • add all Sakura, Stinky Pink, Hallow, Dreaded and Legend weapons and armors 47 weapons, 50 armors, 89 custom items

[Server]

  • begun server migration to get rid of all "magic numbers". Real item names, spells, values, etc will be used. These magic numbers have been accountable for countless bugs on all L1J servers and their off-shoots.
  • correct Sakura Garden X/Y values

Update - 013 - [7/25/2026]

Published Sep 10, 2026 4:14 PM UTC by Administrator

  • fix issue where Guard Break could reduce a targets AC indefinitely
  • fix issue where protection from Cancel, Polymorph, Slow, Poison, Blind, Disease, Paralyse, Weapon Break, Decay Potion, Silence and Death Heal could be overwritten by a final probability check
  • increase scaling power of level difference between an Attacker and Defender. Because most players will be within the same level bracket (70-90) each level is now twice as effective when using skills
  • fix Return to Nature failing on released summons
  • fix Uncanny Dodge bonuses starting at -80 AC instead of -100
  • environment damage ticks no longer skip full health players
  • translate several graphical UI texts
  • losing a pledge buff with HP regen, will now correctly remove from the player
  • fix HP regen timers being too long
  • add Greater Haste to town buffer
  • fix issue where Roar Edoryu enchants could double its proc chance
  • safe zone now return 0 damage
  • zero damage hits will no longer create crit animations

[Illusionist]

  • the illusionist rework was about 90% done from 2023 however I did do another pass to make sure everything is lining up correctly with the combat overhaul. The only notable change for players is Spell Power now gives a flat damage bonus and an additional random bonus within player SP range
  • Bone Break minimum hit chance up 5% -> 30%
  • fix Impact not correctly applying bonuses to Shock Stun

[Server]

  • add exception handling to target types
  • extend launcher to control map selection
  • logic failures are now logged instead of throwing exceptions
  • ranged attacks with zero ammo will no longer return null
  • migration to the new Combat System is now considered complete. Edge case testing is still required