Community dispatches

Latest News

Update - 012 - [7/18/2026]

Published Sep 10, 2026 4:13 PM UTC by Administrator

  • fix issue where launcher was stuck updating forever
  • increase client launch count to 2

Update - 011 - [7/16/2026]

Published Sep 10, 2026 4:12 PM UTC by Administrator

[New]

  • healing magic will now increase in power based on how much water resistance the target has. Does not work on self or anywhere else except player to player
  • setup new GM room
  • increase Frozen Cloud damage slightly
  • Ice Dagger, Wind Shuriken, Chill Touch, Fire Arrow, Stalac, Lightning, Frozen Cloud, Fireball, Vampiric Touch, Earth Jail, Call Lightning, now scale better with Spell Power by about 2x
  • fix issue where a bad/slow HTTP request could stall the entire launcher api
  • add launch day countdown to launcher

Update - 010 - [7/15/2026]

Published Sep 10, 2026 4:09 PM UTC by Administrator

  • players must now be level 55+ to appear on the Ranker leaderboard
  • Absolute Barrier mp cost down 30 -> 20. Duration down 12 -> 8 sec.
  • fix inverted damageable weapon flag, bows/Damascus/etc will no longer break on hard skin (Thank you Ban)
  • fix learning Spirit Crystal (Striker's Gale), Spellbook (Tame Monster)

[Dark Elf] Rework

  • Burning Spirit and Double Break not proccing without the other
  • Double Break and Burning Spirit proc independently at 33% plus Destiny bonus.
  • Both can proc on the same swing
  • Burning Spirit applies 1.5x final attacker-side damage
  • Claw and Edoryu proc chance now decreases with weapon durability damage
  • PvP and PvE blessing damage ordering aligned
  • PvP critical attack packets aligned with PvE
  • Armour Break change (dmg + 48 x (18%)) to (dmg + 50 x (17%))

[MP Regen]

  • MP regen now applies to pure/committed Wisdom recovery bonuses
  • Pure Wisdom bonuses now use base Wisdom rather than total Wisdom from buffs, spells, equipment, etc
  • Added pure Wisdom (MPR) bonuses to the MP regen calculation
  • WIS 25+: +1 MP recovery
  • WIS 35+: +2 total
  • WIS 45+: +5 total
  • WIS 55+: +10 total
  • WIS 60+: +15 total
  • updated the player (MPR) display to use committed + base Wisdom
  • updated .stats to show total and base MPR

[Quality of Life]

  • change .advcharinfo to .stats
  • server score chart is now off by default

[Technical]

  • improved MP Regen performance server side, was instantiating variables and calling player locations every tick.

Update - 009 - [7/14/2026]

Published Sep 10, 2026 4:08 PM UTC by Administrator

  • add item Grandpa's Cane
  • re-write entire quest system and database :slight_frown:
  • correct spider spawns on TI, increase count and area
  • add Stone Golem to Talking Island, new npc with proper stats
  • adjust exp values for all monsters in map 9. They are now as close to live as possible. Needs testing before applying to the rest of the game world.
  • remove excessive Gremlins from Doll Racing
  • add Ring of Knowledge (Revival) to Arpier (5%)
  • reduce Blessed Zel/Dai, Pure Elixer drop rate from Arpier 50% -> 25%
  • increase starting Food Gauge 17 -> 50%
  • reduce Black Knight damage slightly
  • add Elite Black Knight (Mini Boss) to Northern Talking Island
  • remove client pings, no longer necessary to enforce scheduled events
  • fix Elder not giving credit in Monster Encyclopedia

[Magic]

  • Rework! hit chance spells like Cancel/Decay/Silence now scale with expected DND logic
  • set min/max success chance to land
  • replaced the old hard coded MR break points
  • magic resistance scaling is now more rewarding. Every 1% MR gives a bonus in some way
  • fix issue where Erase Magic was double dipping
  • fix: turn undead failure message being sent to the monster not the player
  • fix Burning Spirit proc-ing when the player didn't have the buff (Thank you TROJANGUARD)
  • fix Spirit Crystal (Dancing Blaze), Spirit Crystal (Pollute Water) not being learned (Thank you Ban)

Update - 008 - [7/13/2026]

Published Sep 10, 2026 4:08 PM UTC by Administrator

  • move .advcharinfo out of the chat window and into its own popup
  • fix bug with TimeStamps using new libraries
  • players 75+ can no longer hit players 74 and below on maps: Talking Island Caves 1/2 and Black Battleship 1/2/3
  • add Corroded Skeleton Knight to Talking Island 2f

[Items]

  • increase Troll Belt weight reduction 500 -> 900
  • fix Mithril Dagger sale count
  • new item Aegis Support Package gives Light Quick Advanced Healing Potion x100 [Quest System]
  • feat: new quest system

[Server]

  • update Test Server to latest dev release
  • increase Test Server adena/lawful rates 100x

[Templar]

  • add Templar Bow and Arrows to Elf starting gear
  • lower Templar Armours safe enchant 5 -> 4
  • increase Templar Scroll of Enchant Weapon cost 35,000 -> 46,000
  • increase Templar Scroll of Enchant Armour cost 16,000 -> 24,000
  • reduce Templar Armours max enchant +9 -> +7
  • add Templar Item shop to class shop area
  • Red Knights Return Talisman - brings player back to Red Knight starting spot

Update - 007 - [7/12/2026]

Published Sep 10, 2026 4:07 PM UTC by Administrator

  • remove initiates starting gear and other items from all classes
  • fix Templar Armours not being enchantable
  • all Templar weapons are now safe +6
  • add CON +1, DMG +1 to Templar Dagger
  • lower starter potions 300 -> 100
  • remove Hit +20 from Templar Supply Box
  • fix insane regen on Dwarf Shaman, Dwarf Archer
  • lower TI Dungeon EXP multiplier 6x -> 2x
  • add Magic Gem (20) to Templar Supply Box

[Quest]

  • fix: duplicate food bags dropping
  • remove Giant Muryan from quest area
  • increase Black Knight Scout spawns 2x
  • fix many quest reward item IDs
  • increase kill requirements for all Templar Quests by 3 to 4x
  • clear stale quest progress when changing toons
  • add new command .openquest if your quests fail to load after d/c
  • increase respawn time of quest monsters
  • add dwarf spawns for quest id 273

[Translations]

  • too many to count, mostly system messages

Update - 006 - [7/11/2026]

Published Sep 10, 2026 4:06 PM UTC by Administrator

[Client]

  • fix: duplicate values being displayed on mouseOver

[Dodge]

  • Dodge (DG) will no longer work as a flat percent to dodge
  • Uncanny Dodge increased DG 30 -> 60
  • Mirror Image increased DG 30 -> 60

[Database]

  • feat: dedicated test server and database
  • test server database is now wiped

[Launcher]

  • feat: launcher option for each server
  • fix: launcher not packing new files, was only updating old files
  • packer will now warn the user to close the client before packing
  • feat: add external connection
  • add vpn support

[Pledge]

  • minimum level for pledge creation is down 60 -> 30
  • max pledge members up 16 -> 20
  • enable self title change when in pledge
  • fix: players being saved to pledge when auto join fails
  • fix: duplicate calls for pledge emblems
  • translate error messages

[Quest]

  • fix Black Knight Scout, Apprentice Black Knight, Teleport to TI Village quests

Update - 005 - [7/10/2026]

Published Sep 10, 2026 4:05 PM UTC by Administrator

[Core]

  • corrected Magic Resistance scaling. My old values were off by 2%

[Launcher]

  • now self updates
  • fix issue where launcher could update itself indefinitely

[Research]

  • shifting from project care to game knowledge. many hours playing and test. tonnes of translations and various other fixes coming soon.

Update - 004 - [7/9/2026]

Published Sep 10, 2026 4:04 PM UTC by Administrator

[Blessed Weapons]

  • chance to break down 2% to 1%
  • Note: Current live servers have blessed weapons take zero damage on hard skin. However, the official website states 2%. I have decided to meet them in the middle and leave it at 1%.

[Chat]

  • add one way global chat to discord for QoL/monitoring/etc
  • fix duplicate messages in trade chat
  • add login, char select and global chat to launcher replaced with discord chat #global

[Elf]

  • Earth Bind now waits 3 seconds before freezing target

[Launcher]

  • now auto updates the client
  • packs files
  • checks server status
  • view changelog

Update - 003 - [7/8/2026]

Published Sep 10, 2026 4:03 PM UTC by Administrator

[Game]

  • fix weapon break probability rounding down

[Launcher]

  • built new launcher, minimal features, launch game only

[Server]

  • database connections moved to industry standard (HikariCP)
  • additional logging for db connections
  • new timeout settings/connection pools and various other changes thanks to HikariCP
  • fix indefinite hangs from dropped connections

[UI]

  • toggling PK Count window no longer requires restart of client
  • replace various End Game watermarks
  • spelling mistakes
  • add .autohunt to player commands