Published Sep 10, 2026 4:13 PM UTC by Administrator
fix issue where launcher was stuck updating forever
increase client launch count to 2
Sep10
Update - 011 - [7/16/2026]
Published Sep 10, 2026 4:12 PM UTC by Administrator
[New]
healing magic will now increase in power based on how much water resistance the target has. Does not work on self or anywhere else except player to player
setup new GM room
increase Frozen Cloud damage slightly
Ice Dagger, Wind Shuriken, Chill Touch, Fire Arrow, Stalac, Lightning, Frozen Cloud, Fireball, Vampiric Touch, Earth Jail, Call Lightning, now scale better with Spell Power by about 2x
fix issue where a bad/slow HTTP request could stall the entire launcher api
add launch day countdown to launcher
Sep10
Update - 010 - [7/15/2026]
Published Sep 10, 2026 4:09 PM UTC by Administrator
players must now be level 55+ to appear on the Ranker leaderboard
Absolute Barrier mp cost down 30 -> 20. Duration down 12 -> 8 sec.
fix inverted damageable weapon flag, bows/Damascus/etc will no longer break on hard skin (Thank you Ban)
Burning Spirit and Double Break not proccing without the other
Double Break and Burning Spirit proc independently at 33% plus Destiny bonus.
Both can proc on the same swing
Burning Spirit applies 1.5x final attacker-side damage
Claw and Edoryu proc chance now decreases with weapon durability damage
PvP and PvE blessing damage ordering aligned
PvP critical attack packets aligned with PvE
Armour Break change (dmg + 48 x (18%)) to (dmg + 50 x (17%))
[MP Regen]
MP regen now applies to pure/committed Wisdom recovery bonuses
Pure Wisdom bonuses now use base Wisdom rather than total Wisdom from buffs, spells, equipment, etc
Added pure Wisdom (MPR) bonuses to the MP regen calculation
WIS 25+: +1 MP recovery
WIS 35+: +2 total
WIS 45+: +5 total
WIS 55+: +10 total
WIS 60+: +15 total
updated the player (MPR) display to use committed + base Wisdom
updated .stats to show total and base MPR
[Quality of Life]
change .advcharinfo to .stats
server score chart is now off by default
[Technical]
improved MP Regen performance server side, was instantiating variables and calling player locations every tick.
Sep10
Update - 009 - [7/14/2026]
Published Sep 10, 2026 4:08 PM UTC by Administrator
add item Grandpa's Cane
re-write entire quest system and database :slight_frown:
correct spider spawns on TI, increase count and area
add Stone Golem to Talking Island, new npc with proper stats
adjust exp values for all monsters in map 9. They are now as close to live as possible. Needs testing before applying to the rest of the game world.
remove excessive Gremlins from Doll Racing
add Ring of Knowledge (Revival) to Arpier (5%)
reduce Blessed Zel/Dai, Pure Elixer drop rate from Arpier 50% -> 25%
increase starting Food Gauge 17 -> 50%
reduce Black Knight damage slightly
add Elite Black Knight (Mini Boss) to Northern Talking Island
remove client pings, no longer necessary to enforce scheduled events
fix Elder not giving credit in Monster Encyclopedia
[Magic]
Rework! hit chance spells like Cancel/Decay/Silence now scale with expected DND logic
set min/max success chance to land
replaced the old hard coded MR break points
magic resistance scaling is now more rewarding. Every 1% MR gives a bonus in some way
fix issue where Erase Magic was double dipping
fix: turn undead failure message being sent to the monster not the player
fix Burning Spirit proc-ing when the player didn't have the buff (Thank you TROJANGUARD)
fix Spirit Crystal (Dancing Blaze), Spirit Crystal (Pollute Water) not being learned (Thank you Ban)
Sep10
Update - 008 - [7/13/2026]
Published Sep 10, 2026 4:08 PM UTC by Administrator
move .advcharinfo out of the chat window and into its own popup
fix bug with TimeStamps using new libraries
players 75+ can no longer hit players 74 and below on maps: Talking Island Caves 1/2 and Black Battleship 1/2/3
add Corroded Skeleton Knight to Talking Island 2f
[Items]
increase Troll Belt weight reduction 500 -> 900
fix Mithril Dagger sale count
new item Aegis Support Package gives Light Quick Advanced Healing Potion x100
[Quest System]
feat: new quest system
[Server]
update Test Server to latest dev release
increase Test Server adena/lawful rates 100x
[Templar]
add Templar Bow and Arrows to Elf starting gear
lower Templar Armours safe enchant 5 -> 4
increase Templar Scroll of Enchant Weapon cost 35,000 -> 46,000
increase Templar Scroll of Enchant Armour cost 16,000 -> 24,000
reduce Templar Armours max enchant +9 -> +7
add Templar Item shop to class shop area
Red Knights Return Talisman - brings player back to Red Knight starting spot
Sep10
Update - 007 - [7/12/2026]
Published Sep 10, 2026 4:07 PM UTC by Administrator
remove initiates starting gear and other items from all classes
fix Templar Armours not being enchantable
all Templar weapons are now safe +6
add CON +1, DMG +1 to Templar Dagger
lower starter potions 300 -> 100
remove Hit +20 from Templar Supply Box
fix insane regen on Dwarf Shaman, Dwarf Archer
lower TI Dungeon EXP multiplier 6x -> 2x
add Magic Gem (20) to Templar Supply Box
[Quest]
fix: duplicate food bags dropping
remove Giant Muryan from quest area
increase Black Knight Scout spawns 2x
fix many quest reward item IDs
increase kill requirements for all Templar Quests by 3 to 4x
clear stale quest progress when changing toons
add new command .openquest if your quests fail to load after d/c
increase respawn time of quest monsters
add dwarf spawns for quest id 273
[Translations]
too many to count, mostly system messages
Sep10
Update - 006 - [7/11/2026]
Published Sep 10, 2026 4:06 PM UTC by Administrator
[Client]
fix: duplicate values being displayed on mouseOver
[Dodge]
Dodge (DG) will no longer work as a flat percent to dodge
Uncanny Dodge increased DG 30 -> 60
Mirror Image increased DG 30 -> 60
[Database]
feat: dedicated test server and database
test server database is now wiped
[Launcher]
feat: launcher option for each server
fix: launcher not packing new files, was only updating old files
packer will now warn the user to close the client before packing
feat: add external connection
add vpn support
[Pledge]
minimum level for pledge creation is down 60 -> 30
max pledge members up 16 -> 20
enable self title change when in pledge
fix: players being saved to pledge when auto join fails
fix: duplicate calls for pledge emblems
translate error messages
[Quest]
fix Black Knight Scout, Apprentice Black Knight, Teleport to TI Village quests
Sep10
Update - 005 - [7/10/2026]
Published Sep 10, 2026 4:05 PM UTC by Administrator
[Core]
corrected Magic Resistance scaling. My old values were off by 2%
[Launcher]
now self updates
fix issue where launcher could update itself indefinitely
[Research]
shifting from project care to game knowledge. many hours playing and test. tonnes of translations and various other fixes coming soon.
Sep10
Update - 004 - [7/9/2026]
Published Sep 10, 2026 4:04 PM UTC by Administrator
[Blessed Weapons]
chance to break down 2% to 1%
Note: Current live servers have blessed weapons take zero damage on hard skin. However, the official website states 2%. I have decided to meet them in the middle and leave it at 1%.
[Chat]
add one way global chat to discord for QoL/monitoring/etc
fix duplicate messages in trade chat
add login, char select and global chat to launcher replaced with discord chat #global
[Elf]
Earth Bind now waits 3 seconds before freezing target
[Launcher]
now auto updates the client
packs files
checks server status
view changelog
Sep10
Update - 003 - [7/8/2026]
Published Sep 10, 2026 4:03 PM UTC by Administrator
[Game]
fix weapon break probability rounding down
[Launcher]
built new launcher, minimal features, launch game only
[Server]
database connections moved to industry standard (HikariCP)
additional logging for db connections
new timeout settings/connection pools and various other changes thanks to HikariCP
fix indefinite hangs from dropped connections
[UI]
toggling PK Count window no longer requires restart of client