Player Stats / Character Stat 05
WIS — Wisdom
A practical reference for how Wisdom affects magic resistance, maximum MP, regeneration, potion recovery, and character progression on Aegis.
How WIS is counted
Base, Added, and Total WIS
The server separates Wisdom into three useful categories:
- Base WIS: your committed stat. It is used for pure-WIS regeneration bonuses and level-up MP rolls.
- Added WIS: Wisdom from equipment, buffs, and temporary effects.
- Total WIS: your current WIS plus Added WIS. It is used for magic resistance, maximum MP thresholds, and part of live MP regeneration.
Equipment and buffs can raise Total WIS, but they do not count as Base WIS for pure-WIS regeneration thresholds.
Defense
Magic Resistance
All classes use the same Total-WIS magic resistance table. WIS-based MR is capped at +50.
| Total WIS | WIS-based MR |
|---|---|
| 1-14 | +0 |
| 15-16 | +3 |
| 17 | +6 |
| 18 | +10 |
| 19 | +15 |
| 20 | +21 |
| 21 | +28 |
| 22 | +37 |
| 23 | +47 |
| 24+ | +50 |
- The server-wide MR cap is 380.
- The Resist Element passive adds another +5 MR, but this is not WIS-derived.
- Erase Magic reduces effective MR by half.
- Temporary WIS and equipment WIS can activate these thresholds because MR uses Total WIS.
- There is no longer a class-specific WIS/MR progression.
Mana pool
Maximum MP
Total WIS grants cumulative maximum MP bonuses:
| Total WIS | Bonus at threshold |
|---|---|
| 1-24 | +0 |
| 25+ | +50 |
| 35+ | +100 additional |
| 45+ | +150 additional |
| Total WIS | Total WIS-based max MP |
|---|---|
| 1-24 | +0 |
| 25-34 | +50 |
| 35-44 | +150 |
| 45+ | +300 |
Temporary or equipment WIS can activate these thresholds. Final MP also includes level-up MP increases, direct item +MP, certain armor WIS effects, and other character-specific MP bonuses.
This direct armor bonus applies to some armor with an addwis attribute.
Recovery
Live MP Regeneration
Normal MP regeneration occurs once every 16 seconds. A live tick combines the Total-WIS component, Base-WIS MPR, pure-WIS bonus, item MPR, character MPR, and buffs or location bonuses.
Total-WIS component
| Total WIS | MP restored from Total WIS |
|---|---|
| 1-14 | +1 |
| 15-16 | +2 |
| 17 | +3 |
| 18+ | Total WIS - 13 |
Examples: 18 Total WIS gives +5, 24 gives +11, 25 gives +12, 35 gives +22, and 45 gives +32 from this component.
Base-WIS MPR table
This table uses Base WIS, not Total WIS.
| Base WIS | Base MPR |
|---|---|
| 1-9 | +1 |
| 10-14 | +2 |
| 15-19 | +3 |
| 20-24 | +4 |
| 25-29 | +6 |
| 30-34 | +7 |
| 35-39 | +9 |
| 40-44 | +10 |
| 45-49 | +14 |
| 50-54 | +15 |
| 55-59 | +16 |
| 60-64 | +17 |
| 65+ | +19 |
Pure/Base-WIS regeneration breakpoints
These bonuses are cumulative and use Base WIS only:
| Base WIS | Pure-WIS MPR bonus |
|---|---|
| Below 25 | +0 |
| 25+ | +1 |
| 35+ | +2 |
| 45+ | +5 |
| 55+ | +10 |
| 60+ | +15 |
For example, a character with 45 Base WIS receives +14 Base-WIS MPR and a +5 pure-WIS bonus. Added WIS from equipment or buffs cannot activate these breakpoints.
Other live MP regeneration bonuses
| Source | Bonus |
|---|---|
| Meditation in a Hotel | +10 |
| Standard Blue Potion | Uses the WIS formula below |
| Meditation | +5 |
| Concentration | +4 |
| House | +3 |
| Cash Scroll II | +4 |
| Hotel | +3 |
| Regeneration location | +3 |
| Pixie / Blue Potion II | +1 |
| Equipment MPR | Item-defined |
| Character MPR | Character-defined |
The WIS stat-window display and standard Blue Potion actual MP regeneration now use this same formula.
MP regeneration is prevented when food is below 25 or the character is overweight. Certain skills, inns, top-ranked players, and special effects are exceptions.
Stat window
WIS Potion-Recovery Display
The WIS stat window shows the potion-recovery value calculated from the confirmed formula below. Standard Blue Potion actual MP regeneration uses the same calculation; other potions may still have their own behavior.
| WIS | Displayed potion recovery |
|---|---|
| 1-11 | +1 |
| 12-13 | +2 |
| 14-15 | +3 |
| ... | ... |
| 60-61 | +26 |
| 62+ | Continues at +1 per 2 WIS |
Character progression
Level-Up MP and Starting MP
Level-up MP
Every level-up rolls random MP using the character's current WIS. Equipment bonuses and other Added WIS are not used for this roll. The ranges below group nearby breakpoints for readability.
| Class | Level-up MP roll by WIS |
|---|---|
| Royal | 11 or lower: 3-4; 12-14: 3-5; 15-17: 4-6; 18-24: 4-9; 25-34: 6-12; 35-44: 8-15; 45+: 10-17 |
| Knight | 9 or lower: 0-1; 10-14: 1-2; 15-23: 2-4; 24-29: 2-6; 30-39: 4-8; 40-44: 5-9; 45+: 4-8 |
| Warrior | Same level-up MP table as Knight |
| Elf | 14 or lower: 4-7; 15-19: 4-9; 20-24: 7-13; 25-34: 8-17; 35-44: 11-22; 45+: 14-23 |
| Wizard | 14 or lower: 6-10; 15-19: 8-14; 20-24: 10-18; 25-34: 12-24; 35-44: 16-30; 45+: 10-22 |
| Dark Elf | 11 or lower: 4-5; 12-14: 4-7; 15-19: 5-10; 20-24: 7-13; 25-35: 8-17; 36-44: 11-22; 45+: 14-22 |
| Dragon Knight | 14 or lower: 2-3; 15-23: 3-5; 24-29: 3-7; 30-35: 5-8; 36-44: 5-10; 45+: 7-11 |
| Illusionist | 14 or lower: 4-7; 15-19: 6-11; 20-24: 7-14; 25-34: 9-19; 35-44: 12-24; 45+: 16-26 |
Starting MP
| Class | Starting MP by Base WIS |
|---|---|
| Royal | WIS 11: 2; WIS 12-15: 3; WIS 16-18: 4 |
| Knight | WIS 9-11: 1; WIS 12-13: 2 |
| Elf | WIS 12-15: 4; WIS 16-18: 6 |
| Wizard | WIS 12-15: 6; WIS 16-18: 8 |
| Dark Elf | WIS 10-11: 3; WIS 12-15: 4; WIS 16-18: 6 |
| Dragon Knight | Always 2 |
| Illusionist | WIS 12-15: 5; WIS 16-18: 6 |
| Warrior | WIS 9-11: 1; WIS 12-13: 2 |
Stat allocation
Stat Level-Up Milestones
Characters receive stat allocation points beginning at level 51. Available stat points equal level minus 50. WIS can normally be raised to 45; at level 90 and above, the cap becomes 50.
| WIS | Displayed milestone bonuses |
|---|---|
| 25 | +1 MPR, +1 potion regen, +50 max MP |
| 35 | +1 MPR, +1 potion regen, +100 max MP |
| 45 | +3 MPR, +3 potion regen, +150 max MP, penalty reduction |
The server-side pure-WIS regeneration table continues beyond this with bonuses at 55 and 60 Base WIS, even though normal stat allocation is capped at 50.
Character creation
Character Creation Minimums
Character creation requires all six stats to total 75. These are the minimum Base WIS values by class:
| Class | Minimum WIS |
|---|---|
| Royal | 11 |
| Knight | 9 |
| Elf | 12 |
| Wizard | 14 |
| Dark Elf | 10 |
| Dragon Knight | 10 |
| Illusionist | 14 |
| Warrior | 7 |
Build interactions
Equipment and Buffs
Equipment and temporary effects that add WIS are stored as Added WIS. They can:
- Increase Total-WIS MP regeneration.
- Activate WIS-based MR thresholds.
- Activate the 25, 35, and 45 Total-WIS max MP thresholds.
- Change the displayed WIS stat values.
They do not increase Base-WIS pure regeneration breakpoints or change the WIS value used for level-up MP rolls. Added-WIS sources include WIS equipment, WIS buffs, Insight, Panic, temporary stat effects, and other item or skill effects.
Related stats
What WIS Does Not Affect
WIS is not the primary stat for magic damage, magic hit, magic critical, or SP. Those calculations use INT.
Build advice