- fix issue where launcher was stuck updating forever
- increase client launch count to 2
[New]
- healing magic will now increase in power based on how much water resistance the target has. Does not work on self or anywhere else except player to player
- setup new GM room
- increase Frozen Cloud damage slightly
- Ice Dagger, Wind Shuriken, Chill Touch, Fire Arrow, Stalac, Lightning, Frozen Cloud, Fireball, Vampiric Touch, Earth Jail, Call Lightning, now scale better with Spell Power by about 2x
- fix issue where a bad/slow HTTP request could stall the entire launcher api
- add launch day countdown to launcher
- players must now be level 55+ to appear on the Ranker leaderboard
- Absolute Barrier mp cost down 30 -> 20. Duration down 12 -> 8 sec.
- fix inverted damageable weapon flag, bows/Damascus/etc will no longer break on hard skin (Thank you Ban)
- fix learning Spirit Crystal (Striker's Gale), Spellbook (Tame Monster)
[Dark Elf] Rework
- Burning Spirit and Double Break not proccing without the other
- Double Break and Burning Spirit proc independently at 33% plus Destiny bonus.
- Both can proc on the same swing
- Burning Spirit applies 1.5x final attacker-side damage
- Claw and Edoryu proc chance now decreases with weapon durability damage
- PvP and PvE blessing damage ordering aligned
- PvP critical attack packets aligned with PvE
- Armour Break change (dmg + 48 x (18%)) to (dmg + 50 x (17%))
[MP Regen]
- MP regen now applies to pure/committed Wisdom recovery bonuses
- Pure Wisdom bonuses now use base Wisdom rather than total Wisdom from buffs, spells, equipment, etc
- Added pure Wisdom (MPR) bonuses to the MP regen calculation
- WIS 25+: +1 MP recovery
- WIS 35+: +2 total
- WIS 45+: +5 total
- WIS 55+: +10 total
- WIS 60+: +15 total
- updated the player (MPR) display to use committed + base Wisdom
- updated .stats to show total and base MPR
[Quality of Life]
- change .advcharinfo to .stats
- server score chart is now off by default
[Technical]
- improved MP Regen performance server side, was instantiating variables and calling player locations every tick.
- add item Grandpa's Cane
- re-write entire quest system and database :slight_frown:
- correct spider spawns on TI, increase count and area
- add Stone Golem to Talking Island, new npc with proper stats
- adjust exp values for all monsters in map 9. They are now as close to live as possible. Needs testing before applying to the rest of the game world.
- remove excessive Gremlins from Doll Racing
- add Ring of Knowledge (Revival) to Arpier (5%)
- reduce Blessed Zel/Dai, Pure Elixer drop rate from Arpier 50% -> 25%
- increase starting Food Gauge 17 -> 50%
- reduce Black Knight damage slightly
- add Elite Black Knight (Mini Boss) to Northern Talking Island
- remove client pings, no longer necessary to enforce scheduled events
- fix Elder not giving credit in Monster Encyclopedia
[Magic]
- Rework! hit chance spells like Cancel/Decay/Silence now scale with expected DND logic
- set min/max success chance to land
- replaced the old hard coded MR break points
- magic resistance scaling is now more rewarding. Every 1% MR gives a bonus in some way
- fix issue where Erase Magic was double dipping
- fix: turn undead failure message being sent to the monster not the player
- fix Burning Spirit proc-ing when the player didn't have the buff (Thank you TROJANGUARD)
- fix Spirit Crystal (Dancing Blaze), Spirit Crystal (Pollute Water) not being learned (Thank you Ban)
- move .advcharinfo out of the chat window and into its own popup
- fix bug with TimeStamps using new libraries
- players 75+ can no longer hit players 74 and below on maps: Talking Island Caves 1/2 and Black Battleship 1/2/3
- add Corroded Skeleton Knight to Talking Island 2f
[Items]
- increase Troll Belt weight reduction 500 -> 900
- fix Mithril Dagger sale count
- new item Aegis Support Package gives Light Quick Advanced Healing Potion x100
[Quest System]
- feat: new quest system
[Server]
- update Test Server to latest dev release
- increase Test Server adena/lawful rates 100x
[Templar]
- add Templar Bow and Arrows to Elf starting gear
- lower Templar Armours safe enchant 5 -> 4
- increase Templar Scroll of Enchant Weapon cost 35,000 -> 46,000
- increase Templar Scroll of Enchant Armour cost 16,000 -> 24,000
- reduce Templar Armours max enchant +9 -> +7
- add Templar Item shop to class shop area
- Red Knights Return Talisman - brings player back to Red Knight starting spot
- remove initiates starting gear and other items from all classes
- fix Templar Armours not being enchantable
- all Templar weapons are now safe +6
- add CON +1, DMG +1 to Templar Dagger
- lower starter potions 300 -> 100
- remove Hit +20 from Templar Supply Box
- fix insane regen on Dwarf Shaman, Dwarf Archer
- lower TI Dungeon EXP multiplier 6x -> 2x
- add Magic Gem (20) to Templar Supply Box
[Quest]
- fix: duplicate food bags dropping
- remove Giant Muryan from quest area
- increase Black Knight Scout spawns 2x
- fix many quest reward item IDs
- increase kill requirements for all Templar Quests by 3 to 4x
- clear stale quest progress when changing toons
- add new command .openquest if your quests fail to load after d/c
- increase respawn time of quest monsters
- add dwarf spawns for quest id 273
[Translations]
- too many to count, mostly system messages
[Client]
- fix: duplicate values being displayed on mouseOver
[Dodge]
- Dodge (DG) will no longer work as a flat percent to dodge
- Uncanny Dodge increased DG 30 -> 60
- Mirror Image increased DG 30 -> 60
[Database]
- feat: dedicated test server and database
- test server database is now wiped
[Launcher]
- feat: launcher option for each server
- fix: launcher not packing new files, was only updating old files
- packer will now warn the user to close the client before packing
- feat: add external connection
- add vpn support
[Pledge]
- minimum level for pledge creation is down 60 -> 30
- max pledge members up 16 -> 20
- enable self title change when in pledge
- fix: players being saved to pledge when auto join fails
- fix: duplicate calls for pledge emblems
- translate error messages
[Quest]
- fix Black Knight Scout, Apprentice Black Knight, Teleport to TI Village quests
[Core]
- corrected Magic Resistance scaling. My old values were off by 2%
[Launcher]
- now self updates
- fix issue where launcher could update itself indefinitely
[Research]
- shifting from project care to game knowledge. many hours playing and test. tonnes of translations and various other fixes coming soon.
[Game]
- fix weapon break probability rounding down
[Launcher]
- built new launcher, minimal features, launch game only
[Server]
- database connections moved to industry standard (HikariCP)
- additional logging for db connections
- new timeout settings/connection pools and various other changes thanks to HikariCP
- fix indefinite hangs from dropped connections
[UI]
- toggling PK Count window no longer requires restart of client
- replace various End Game watermarks
- spelling mistakes
- add .autohunt to player commands
[Core]
- adjust PvE range/melee hit rate to live
[Quests]
- item progress will now save between login/log out
- fix quest item count
- add database table
- correct Bats, Muryan, Dillo spawns
[Server]
- upgrade logging system to near zero alloc
- remove old logging system Log4j and custom logger from EndGame