Release notes

Changelog

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Update - 001 - [7/5/2026]

Published Sep 10, 2026 4:01 PM UTC by Administrator

[Official Numbers]

  • bonuses now start at 0 AC, down from -100
  • bonuses now apply every 20 AC, up from 10
  • all melee/ranged +hit per level, per class
  • target AC directly modifies Hit
  • removed AC-based damage reduction
  • removed database dodge/reduction from combat
  • removed AC-derived DG/ER to prevent double-counting avoidance
  • removed unused armor_class startup/reload handling
  • explicit DR equipment, buffs, and skills remain separate
  • fixed Armour Guard’s negative-AC sign calculation
  • all applied to PC/NPC and companion attacks involving players, plus PC attacks against NPCs
  • DEX now scales the same AC bonus for all classes
  • bonus ER from -100 AC or greater, was missing and is now restored
  • removed the unconditional +1% from melee, ranged, and magic critical calculations
  • removed duplicate critical rolls inside PvP/PvE damage

[Monster]

  • Increase Ferocious Wild Boar spawn (3x)

[NPC]

  • removed Evans NPC from Talking Island

[Rates]

  • reduce exp curve from 8x -> 2x
  • reduce adena rate from 4x -> 2x

[Server]

  • fix null reference when monsters use skills on players
  • remove server manager for true headless mode
  • reduce reserved memory on startup
  • remove JMXRemote
  • console commands for a clean shutdown

[Shop]

  • fix Silver Claw buy price