Sep10
Update - 001 - [7/5/2026]
Published Sep 10, 2026 4:01 PM UTC by Administrator
[Official Numbers]
- bonuses now start at 0 AC, down from -100
- bonuses now apply every 20 AC, up from 10
- all melee/ranged +hit per level, per class
- target AC directly modifies Hit
- removed AC-based damage reduction
- removed database dodge/reduction from combat
- removed AC-derived DG/ER to prevent double-counting avoidance
- removed unused armor_class startup/reload handling
- explicit DR equipment, buffs, and skills remain separate
- fixed Armour Guard’s negative-AC sign calculation
- all applied to PC/NPC and companion attacks involving players, plus PC attacks against NPCs
- DEX now scales the same AC bonus for all classes
- bonus ER from -100 AC or greater, was missing and is now restored
- removed the unconditional +1% from melee, ranged, and magic critical calculations
- removed duplicate critical rolls inside PvP/PvE damage
[Monster]
- Increase Ferocious Wild Boar spawn (3x)
[NPC]
- removed Evans NPC from Talking Island
[Rates]
- reduce exp curve from 8x -> 2x
- reduce adena rate from 4x -> 2x
[Server]
- fix null reference when monsters use skills on players
- remove server manager for true headless mode
- reduce reserved memory on startup
- remove JMXRemote
- console commands for a clean shutdown
[Shop]
- fix Silver Claw buy price