Event Schedule

1 / 12 scheduled
  1. 01
    Halloween
  2. 02 Event details coming soon
  3. 03 Event details coming soon
  4. 04 Event details coming soon
  5. 05 Event details coming soon
  6. 06 Event details coming soon
  7. 07 Event details coming soon
  8. 08 Event details coming soon
  9. 09 Event details coming soon
  10. 10 Event details coming soon
  11. 11 Event details coming soon
  12. 12 Event details coming soon

Release notes

Changelog

Latest News

Update - 011 - [7/16/2026]

Published Sep 10, 2026 4:12 PM UTC by Administrator

[New]

  • healing magic will now increase in power based on how much water resistance the target has. Does not work on self or anywhere else except player to player
  • setup new GM room
  • increase Frozen Cloud damage slightly
  • Ice Dagger, Wind Shuriken, Chill Touch, Fire Arrow, Stalac, Lightning, Frozen Cloud, Fireball, Vampiric Touch, Earth Jail, Call Lightning, now scale better with Spell Power by about 2x
  • fix issue where a bad/slow HTTP request could stall the entire launcher api
  • add launch day countdown to launcher

Update - 010 - [7/15/2026]

Published Sep 10, 2026 4:09 PM UTC by Administrator

  • players must now be level 55+ to appear on the Ranker leaderboard
  • Absolute Barrier mp cost down 30 -> 20. Duration down 12 -> 8 sec.
  • fix inverted damageable weapon flag, bows/Damascus/etc will no longer break on hard skin (Thank you Ban)
  • fix learning Spirit Crystal (Striker's Gale), Spellbook (Tame Monster)

[Dark Elf] Rework

  • Burning Spirit and Double Break not proccing without the other
  • Double Break and Burning Spirit proc independently at 33% plus Destiny bonus.
  • Both can proc on the same swing
  • Burning Spirit applies 1.5x final attacker-side damage
  • Claw and Edoryu proc chance now decreases with weapon durability damage
  • PvP and PvE blessing damage ordering aligned
  • PvP critical attack packets aligned with PvE
  • Armour Break change (dmg + 48 x (18%)) to (dmg + 50 x (17%))

[MP Regen]

  • MP regen now applies to pure/committed Wisdom recovery bonuses
  • Pure Wisdom bonuses now use base Wisdom rather than total Wisdom from buffs, spells, equipment, etc
  • Added pure Wisdom (MPR) bonuses to the MP regen calculation
  • WIS 25+: +1 MP recovery
  • WIS 35+: +2 total
  • WIS 45+: +5 total
  • WIS 55+: +10 total
  • WIS 60+: +15 total
  • updated the player (MPR) display to use committed + base Wisdom
  • updated .stats to show total and base MPR

[Quality of Life]

  • change .advcharinfo to .stats
  • server score chart is now off by default

[Technical]

  • improved MP Regen performance server side, was instantiating variables and calling player locations every tick.

Update - 009 - [7/14/2026]

Published Sep 10, 2026 4:08 PM UTC by Administrator

  • add item Grandpa's Cane
  • re-write entire quest system and database :slight_frown:
  • correct spider spawns on TI, increase count and area
  • add Stone Golem to Talking Island, new npc with proper stats
  • adjust exp values for all monsters in map 9. They are now as close to live as possible. Needs testing before applying to the rest of the game world.
  • remove excessive Gremlins from Doll Racing
  • add Ring of Knowledge (Revival) to Arpier (5%)
  • reduce Blessed Zel/Dai, Pure Elixer drop rate from Arpier 50% -> 25%
  • increase starting Food Gauge 17 -> 50%
  • reduce Black Knight damage slightly
  • add Elite Black Knight (Mini Boss) to Northern Talking Island
  • remove client pings, no longer necessary to enforce scheduled events
  • fix Elder not giving credit in Monster Encyclopedia

[Magic]

  • Rework! hit chance spells like Cancel/Decay/Silence now scale with expected DND logic
  • set min/max success chance to land
  • replaced the old hard coded MR break points
  • magic resistance scaling is now more rewarding. Every 1% MR gives a bonus in some way
  • fix issue where Erase Magic was double dipping
  • fix: turn undead failure message being sent to the monster not the player
  • fix Burning Spirit proc-ing when the player didn't have the buff (Thank you TROJANGUARD)
  • fix Spirit Crystal (Dancing Blaze), Spirit Crystal (Pollute Water) not being learned (Thank you Ban)

Update - 008 - [7/13/2026]

Published Sep 10, 2026 4:08 PM UTC by Administrator

  • move .advcharinfo out of the chat window and into its own popup
  • fix bug with TimeStamps using new libraries
  • players 75+ can no longer hit players 74 and below on maps: Talking Island Caves 1/2 and Black Battleship 1/2/3
  • add Corroded Skeleton Knight to Talking Island 2f

[Items]

  • increase Troll Belt weight reduction 500 -> 900
  • fix Mithril Dagger sale count
  • new item Aegis Support Package gives Light Quick Advanced Healing Potion x100 [Quest System]
  • feat: new quest system

[Server]

  • update Test Server to latest dev release
  • increase Test Server adena/lawful rates 100x

[Templar]

  • add Templar Bow and Arrows to Elf starting gear
  • lower Templar Armours safe enchant 5 -> 4
  • increase Templar Scroll of Enchant Weapon cost 35,000 -> 46,000
  • increase Templar Scroll of Enchant Armour cost 16,000 -> 24,000
  • reduce Templar Armours max enchant +9 -> +7
  • add Templar Item shop to class shop area
  • Red Knights Return Talisman - brings player back to Red Knight starting spot

Update - 007 - [7/12/2026]

Published Sep 10, 2026 4:07 PM UTC by Administrator

  • remove initiates starting gear and other items from all classes
  • fix Templar Armours not being enchantable
  • all Templar weapons are now safe +6
  • add CON +1, DMG +1 to Templar Dagger
  • lower starter potions 300 -> 100
  • remove Hit +20 from Templar Supply Box
  • fix insane regen on Dwarf Shaman, Dwarf Archer
  • lower TI Dungeon EXP multiplier 6x -> 2x
  • add Magic Gem (20) to Templar Supply Box

[Quest]

  • fix: duplicate food bags dropping
  • remove Giant Muryan from quest area
  • increase Black Knight Scout spawns 2x
  • fix many quest reward item IDs
  • increase kill requirements for all Templar Quests by 3 to 4x
  • clear stale quest progress when changing toons
  • add new command .openquest if your quests fail to load after d/c
  • increase respawn time of quest monsters
  • add dwarf spawns for quest id 273

[Translations]

  • too many to count, mostly system messages

Update - 006 - [7/11/2026]

Published Sep 10, 2026 4:06 PM UTC by Administrator

[Client]

  • fix: duplicate values being displayed on mouseOver

[Dodge]

  • Dodge (DG) will no longer work as a flat percent to dodge
  • Uncanny Dodge increased DG 30 -> 60
  • Mirror Image increased DG 30 -> 60

[Database]

  • feat: dedicated test server and database
  • test server database is now wiped

[Launcher]

  • feat: launcher option for each server
  • fix: launcher not packing new files, was only updating old files
  • packer will now warn the user to close the client before packing
  • feat: add external connection
  • add vpn support

[Pledge]

  • minimum level for pledge creation is down 60 -> 30
  • max pledge members up 16 -> 20
  • enable self title change when in pledge
  • fix: players being saved to pledge when auto join fails
  • fix: duplicate calls for pledge emblems
  • translate error messages

[Quest]

  • fix Black Knight Scout, Apprentice Black Knight, Teleport to TI Village quests

Update - 005 - [7/10/2026]

Published Sep 10, 2026 4:05 PM UTC by Administrator

[Core]

  • corrected Magic Resistance scaling. My old values were off by 2%

[Launcher]

  • now self updates
  • fix issue where launcher could update itself indefinitely

[Research]

  • shifting from project care to game knowledge. many hours playing and test. tonnes of translations and various other fixes coming soon.

Update - 003 - [7/8/2026]

Published Sep 10, 2026 4:03 PM UTC by Administrator

[Game]

  • fix weapon break probability rounding down

[Launcher]

  • built new launcher, minimal features, launch game only

[Server]

  • database connections moved to industry standard (HikariCP)
  • additional logging for db connections
  • new timeout settings/connection pools and various other changes thanks to HikariCP
  • fix indefinite hangs from dropped connections

[UI]

  • toggling PK Count window no longer requires restart of client
  • replace various End Game watermarks
  • spelling mistakes
  • add .autohunt to player commands

Update - 002 - [7/7/2026]

Published Sep 10, 2026 4:02 PM UTC by Administrator

[Core]

  • adjust PvE range/melee hit rate to live

[Quests]

  • item progress will now save between login/log out
  • fix quest item count
  • add database table
  • correct Bats, Muryan, Dillo spawns

[Server]

  • upgrade logging system to near zero alloc
  • remove old logging system Log4j and custom logger from EndGame

Update - 001 - [7/5/2026]

Published Sep 10, 2026 4:01 PM UTC by Administrator

[Official Numbers]

  • bonuses now start at 0 AC, down from -100
  • bonuses now apply every 20 AC, up from 10
  • all melee/ranged +hit per level, per class
  • target AC directly modifies Hit
  • removed AC-based damage reduction
  • removed database dodge/reduction from combat
  • removed AC-derived DG/ER to prevent double-counting avoidance
  • removed unused armor_class startup/reload handling
  • explicit DR equipment, buffs, and skills remain separate
  • fixed Armour Guard’s negative-AC sign calculation
  • all applied to PC/NPC and companion attacks involving players, plus PC attacks against NPCs
  • DEX now scales the same AC bonus for all classes
  • bonus ER from -100 AC or greater, was missing and is now restored
  • removed the unconditional +1% from melee, ranged, and magic critical calculations
  • removed duplicate critical rolls inside PvP/PvE damage

[Monster]

  • Increase Ferocious Wild Boar spawn (3x)

[NPC]

  • removed Evans NPC from Talking Island

[Rates]

  • reduce exp curve from 8x -> 2x
  • reduce adena rate from 4x -> 2x

[Server]

  • fix null reference when monsters use skills on players
  • remove server manager for true headless mode
  • reduce reserved memory on startup
  • remove JMXRemote
  • console commands for a clean shutdown

[Shop]

  • fix Silver Claw buy price